StatWatch is a Centralized Command Hub for Game Performance Analysis, aimed at making Unreal's console stats more accessible and organized.
The goal is to make the design fully data-driven, so users can easily add, manage, or categorize commands without touching the code or blueprint.
So far, I've built a library of commonly used STAT commands, but I already have more ideas in the pipeline.
In addition to supporting stat commands, it now includes:
ShowFlag commands to toggle the visibility of specific rendering features
Custom input commands for fine-tuning engine settings
Color-coded buttons for better usability and quick navigation