Website powered by

Wave Function Collapse - Hextile Solver

Wave Function Collapse - Hexagon Solver.

Loader HDA, defines the priority and weight of the tiles.
Init HDA, defines the constraint tiles.
Solver HDA, generates the tile map based on the seed number.
Scatter HDA, replaces the raw tiles with their options. Each tile has multiple options with different styles.

All the processes of finding neighbors and options are handled with PDG.

You can download the both UE and Houdini projects from my Git Hub.
https://github.com/proceduralit/WFC_Hextile

I wrote a brief documentation on the wiki page of the repository.
https://github.com/proceduralit/WFC_Hextile/wiki

3D Tile Models:
https://kenney.nl/assets/hexagon-kit

Solver

Unreal Engine Importer

WIP