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Mandala Generator

Generating Mandala patterns with UnrealEngine PCG in two approaches, UV-Based & Point-Based.
(UE 5.7+)

A brief document explaining the PCG graphs behind the tool
https://github.com/proceduralit/PCGExperiments/wiki/MandalaGenerator

Links
Fab: https://www.fab.com/listings/777db559-4b61-4941-9954-2b8f9267b3a7
Github: https://github.com/proceduralit/PCGExperiments/tree/UE5.7

UV-Based: converts UV space into polar coordinates and samples patterns in the transformed space.

UV-Based: converts UV space into polar coordinates and samples patterns in the transformed space.

Point-Based: generates target points directly in polar space and uses them to copy and place mandala patterns.

Point-Based: generates target points directly in polar space and uses them to copy and place mandala patterns.

Setup Layers