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UnrealEngine - PCG - GPU Texture

I’ve been exploring the new GPU Texture node in Unreal Engine 5.6’s PCG system, a powerful addition that lets you sample texture data directly on the GPU using UVs.

It’s a handy node with a lot of creative potential, especially for terrain-based logic, material-driven scattering, and more.

Download Links:
https://github.com/proceduralit/PCGExperiments
https://www.fab.com/listings/777db559-4b61-4941-9954-2b8f9267b3a7

To maximize performance, I kept the entire process on the GPU and avoided costly CPU data transfers.

To maximize performance, I kept the entire process on the GPU and avoided costly CPU data transfers.